eLearning Advisory

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Things to Bear in Mind to Improve Gamification in Learning

Posted by on Apr 12, 2016

Gamification as defined by Wikipedia is the use of game thinking and game mechanics in various non-game contexts like learning, marketing, customer management and employee productivity. This article shall focus only on the learning domain and discuss various ways to use gamification to successfully impart education and train the employees of an organization.

Training the employees of a company or organization to make them understand its timely objectives

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